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Resizing windows on macOS Tahoe – the saga continues

144 pointsby erickhillyesterday at 11:52 PM82 commentsview on HN

Comments

jakub_gtoday at 1:46 AM

Since we talk resizing windows, for months I was _sometimes_ unable to resize windows at all, and couldn't figure out why. I thought it was a random bug of macOS.

Finally I realized the issue: if a window spans across two displays, it won't resize. Insane!

(I have an external monitor up, laptop down, and it's easy to move a window such that it stretches a few pixels from monitor to the laptop. No resize for you!)

ivanjermakovtoday at 1:09 AM

Since the first taste of Linux WMs, I believe the best and only good way of handling window move and resize is super+lmb/rmb respectively. No more pixel-perfect header/corner sniping!

https://www.reddit.com/r/Fedora/comments/qv0vmz/missing_supe...

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learn_moretoday at 12:41 AM

>In total the thickness went down from 7 to 6 pixels, which is a 14% decrease, making it 14% more likely to miss it.

Pedantic, but chance of miss is actually less than 14% more likely since the user's click location is not uniformly random over the thickness area, it's biased toward the center (normally distributed).

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2bitencryptiontoday at 1:15 AM

The interesting part, for anyone who actually reads the article - the change was fixed in an RC and then reverted in the final release.

Which implies there was some regression, some issue, some incorrect behavior or negative impact. One has to wonder… what could it have been? What could the issue with having a more accurate clickbox for the corner of the window possibly be?

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neodymiumphishtoday at 12:38 AM

I’ve tried many apps for window resizing on Mac, and none feel like they’re nearly as good as FancyZones (the PowerToys module for Windows). I don’t want secret squirrel key combos. I don’t want hot corners.

I want two things:

- Predefined zones à la FancyZones - Tied edges (there’s surely a better term for this) so that I can grab the edge between two apps and have them both resize together (one gets smaller as the other gets bigger).

Please someone tell me this exists without a subscription!

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dgxyztoday at 12:44 AM

It's bad when stock Gnome is better. That's where I am now.

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xvxvxtoday at 12:27 AM

I’m a Windows guy, but was given a MacBook for my current job. Fair enough. But I laugh at how horrendous such a simple thing as resizing windows is. Want Slack to take up the right third of a screen then fill the rest with browser? In Windows, it takes 2 seconds. Not on Mac. I have to resize the window myself? There’s no auto-snap?

I’m sure someone will buzz in with some hidden way to do it. ‘Hold cmd-shft-9 then say these magic words and voila!’ No. Dragging the window with the cursor should suffice.

Edit: I’ll also add that having to buy a huge $200+ display adapter so you can connect 2 external monitors to a MacBook, whereas a slimline $30 device will do the same for Windows laptops, is total bullshit.

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urbandw311ertoday at 12:46 AM

You have to wonder what’s actually going on under the hood when the curve of the hitbox is different to the curve of the window? I’m very curious to understand how Apple have got to this point.

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neloxtoday at 1:58 AM

It is quite possible the proposed improvement was not implemented because it wasn’t good enough. Fingers crossed for the next version.

keyletoday at 2:13 AM

What the hell is going on at Apple?

Where are the engineers allocated to?

Who's driving the bus? Cause it sure ain't Siri either.

badc0ffeetoday at 1:33 AM

Doesn't the cursor change into a pair of <-> arrows when you hover over the clickable area?

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Lucasoatotoday at 12:34 AM

Steve Jobs is rolling in his grave.

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trashcantoday at 1:40 AM

Oh, this is probably related to why I cannot resize "live caption" windows at all on the latest version of MacOS. They have been mucking around with resizing and not testing it well.

AJRFtoday at 1:47 AM

Why doesnt apple just hire this guy and fix this?

_deftoday at 12:40 AM

I miss resizing windows with alt+right click

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UltraSanetoday at 2:04 AM

I want a macbook for the insane efficiency of the M5 CPU but I hate the mac GUI.

jasondigitizedtoday at 1:07 AM

Rectangle Pro for the win

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MBCooktoday at 12:54 AM

Trying to get Liquid Glass to work is such a clown show. Incredible.

The UI wasn’t perfect before. It’s slowly been getting worse with each of their dumb updates to make it look more like iOS over the years.

What we’re forced to use now is just a joke. Ignoring all the visual design issues they can’t even make basic stuff fully functional.

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ggmtoday at 1:36 AM

This is a design flub which we are told Jobs simply wouldn't have let out the door. The Jobs who made people shave 50ms off boot times. The Jobs who demanded the no button mouse.

I get the cult of Steve is a bit oversold but the proprietor liked to check the finish on the car rolling out the end of the line and if his fingers felt a rough edge on a panel he had no compunction stopping the production line to find the problem. The current generation have a bit too much "fixed in post" going on.

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4b11b4today at 12:40 AM

Haven't resized a window with a mouse since using aerospace

receperdogantoday at 1:16 AM

finally

j0r0b0today at 1:57 AM

[dead]

refulgentistoday at 12:32 AM

Many moons ago, I invented* a rule that "you can always make people feel what you want about a #. either use percentages where they don't make sense, or whole numbers when a percentage does"

I hear it when I read 7 px -> 6 px means 14%(!!!!) less likely to find the horizontal/vertical only drag area.

Fitts's Law is logarithmic, not linear, and at these sizes the dominant factor is whether the target is discoverable at all, not its sub-millimeter width. "14%" smuggles in precision that doesn't exist in the underlying motor reality; it takes an imperceptible physical change and launders it through a ratio with a small denominator to produce a number that feels alarming. You could just as honestly say "we moved the edge by 0.097 mm**" and nobody would blink.

* I think? It feels like there'd be prior art on this

**

  ppi = 262
  inch = 1/ppi
  mm = inch \* 25.4
  # 1px ≈ 0.097 mm ≈ 0.004"
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