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The pleasures of poor product design

225 pointsby NaOHtoday at 1:00 AM78 commentsview on HN

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ancillarytoday at 12:17 PM

I found this bit interesting:

> Basically, one reason I’ve lost a lot of will to do anything is because of AI’s existence, and I don’t want to use it. Because I have zero personal time, zero time whatsoever to do anything, so sometimes I’m thinking, “Oh, I could do this task or that task so much faster if I used AI,” but I don’t want to use AI, so then I don’t want to do the task at all. So I don’t have the time to sit down and model something because I know there is a faster way, but I don’t want to use the faster way, so the thing doesn’t get done.

I'm not completely sure, but I think her reasoning is that AI made it a lot easier for random people to just have the idea and translate it into an image in a minute or two, and this cheapens the whole experience for her, to the point that it no longer seems worth doing.

It's sort of a funny point. I think most painters are happy that they don't have to go out and grind up snails to make their own purple pigment, but are perhaps less happy if somebody can produce a painting indistinguishable from their own effort with no manual handwork skill at all. It's like there's a minimum threshold of human skill and investment for an object to be interesting beyond its pure functionality, and functionality has little to do with art (but a lot to do with, say, software).

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adrian_btoday at 10:45 AM

Such badly designed products are easy to spot by visual inspection.

Unfortunately, if you go shopping in a supermarket or online, you can find a huge amount of bad products that look like they were well designed, but in reality some of their parts are made from wrong materials, and you discover this only at home, after using them for a few months, or for a few days, or even after a few minutes.

For instance, I have seen devices where pressure-regulating springs were not made of spring steel, but of ordinary steel and they lost their elasticity after a very short time, making the device unusable, water buckets supposedly made of stainless steel that were actually made of chromated steel, which rusted at joints after a few months and a lot of diverse devices where parts that suffer cyclical stresses are not make of a fatigue-resistant material, so they break after a short time of use.

There are countless examples of this kind and all have this problem that you cannot detect visually if the correct materials are used, or not, like you can recognize an inappropriate shape.

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somekindaguytoday at 5:28 PM

Sometimes the world changes such that two parts of a process that used to be tied together are unraveled into separate practices. Technology always plays a part in this, but AI is driving this process in many fields now in a way that is outside the bounds of what we were prepared for mentally.

Usually this happens slowly enough over time that we can adapt to it sociologically or generationally such that we don't see or feel the pain so distinctly. There likely were people that were upset when commodity paints were introduced because, for them, part of painting was creating your own palate of paints. Of course, you can still do that even today, but it is no longer necessarily tied to the process of painting.

This is happening in areas that we didn't anticipate it happening and happening to a bunch of them at the same time. Ignoring point-in-time AI model quality meaning that a given output is 50, 80, 95, or 99, 100, of 120% as good as a human, we have the ability to use AI now to achieve outcomes in many fields that required some sort of craftsmanship to achieve prior.

People who enjoy the craftsmanship are understandably shaken up because their craftsmanship has been drastically devalued. Some people simply want to achieve the outcome and were previously frustrated by being gatekept by not having the skill or experience that craftsmanship demanded and they are now thrilled to be able to do something they couldn't before. Both of these are understandable experiences and exist/live together without contradiction.

AriedKtoday at 6:57 AM

This gets quite close to chindogu, the Japanese art of designing objects that kind of serve a very niche purpose, but then without being useful. https://www.tofugu.com/japan/chindogu-japanese-inventions/

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ChrisMarshallNYtoday at 2:56 AM

I’ve always enjoyed the “useless teapot” that Don Norman has on the cover of DOET: https://images-na.ssl-images-amazon.com/images/I/61KtiLw7BtL...

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bcherrytoday at 2:22 AM

this really reminds me of the "worst volume control" from reddit https://uxdesign.cc/the-worst-volume-control-ui-in-the-world...

userbinatortoday at 3:47 AM

IC: With AI getting bigger and more controversial and so on, have you used AI to create any of these designs?

That is an interesting point to bring up, because this type of "almost but not quite right" is exactly what AI seems to naturally create.

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sehuggtoday at 12:33 PM

You can see some of these objects at Musée des Arts et Métiers: https://www.arts-et-metiers.net/musee/les-objets-inconfortab...

Noe2097today at 7:05 AM

"what if objects were actually designed for a bad user experience, instead of a good one? she recalled in a 2018 TED talk. That was my ‘eureka’ moment."

Or, she stumbled upon some article or the very Wikipedia page about it:

https://en.wikipedia.org/wiki/Chind%C5%8Dgu

jeisctoday at 9:56 AM

for the record, I am a furniture designer class 1985 Primrose Center and I made a table without a top to demonstrate this point: https://www.jeisch.com/img/furniture/tab_no_top_1988.jpg and another one which is a table which is a holder for a painting: https://www.jeisch.com/img/furniture/tab_pointy_1987.jpg the painting which is being held in the pointy table is this: https://www.jeisch.com/img/paintings/oil_martyr_1988.jpg but it slides in and out basically it is a horizontal holder a painting.

tech_hutchtoday at 5:44 PM

The double glass (not in the article, but on her website) would actually be kind of romantic. Still impractical, but romantic.

Gigachadtoday at 3:24 AM

I love that these are all fairly beautiful, stuff you'd really love to have if it wasn't fundamentally unusable.

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lelanthrantoday at 6:31 AM

This is a link to the interview. here is a link to the products website: https://www.theuncomfortable.com/#

el_pollo_diablotoday at 10:32 AM

This reminds me of Jacques Carelman's Catalogue d'objets introuvables. Highly recommended. It has already been mentioned on HN: https://news.ycombinator.com/item?id=9789216

Incipienttoday at 7:25 AM

I feel like I've seen some of these designs a VERY long time ago? Is this something old that the person was just interviewed on recently?

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layer8today at 5:25 PM

These would fit well in the Codex Seraphinianus.

whiteboardrtoday at 5:44 AM

It's missing the Magic Mouse.

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nayrocladetoday at 1:38 PM

I’m pretty sure I’ve used cutlery pretty close to this in some hipster restaurants.

jrmgtoday at 2:42 AM

Now I’m wondering how you could create ‘uncomfortable’ versions of simple command line tools (ls, cat, more etc.) or perhaps shells.

Emacs and/or vi, depending on your inclination, have text editors covered already, of course ;-)

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anonymous344today at 4:59 AM

as a designer and innovator, i appriciete this. this gives me ideas really out of box, just to see these. amazing!

i also do this for ui and app logic: go to some Microslop service, they are all like these...sad but true

eszedtoday at 3:30 AM

What's wrong about the glasses? I've been staring at them and trying to figure out why they're unworkable, as opposed to just a quirky pair of specs.

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metalliqaztoday at 4:30 PM

Apple's famous wireless mouse with the charging port on the bottom would fit into that gallery without anyone batting an eye.

camillomillertoday at 8:07 AM

The glasses would be great for pool playing, as they would sit higher on your line of sight :)

imp0cattoday at 7:19 AM

The funny thing is that the toothbrush would actually come in handy for cleaning stuff other than teeth.

For example, the inner water tank of a robotic vacuum.

TimBytetoday at 9:44 AM

This is such a great reminder that "good design" is mostly invisible until it breaks

qy-mjtoday at 10:40 AM

What kinds of terrible product designs have you seen?

ndsipa_pomutoday at 2:58 PM

Reminds me of "The Fall and Rise of Reginald Perrin" series where the main character (played by the brilliant Leonard Rossiter) opens up a shop called "Grot" that deliberately sells useless items. Unfortunately, he was hoping for it to be an interesting failure, but it succeeds even after he deliberately hires the worst possible staff to run it.

Heer_Jtoday at 5:08 PM

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indersonlms51today at 12:49 PM

[flagged]

keithnztoday at 2:15 AM

given the title, so may software developers must be living in bliss! /s

rajesh_me291091today at 9:22 AM

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abstractspoontoday at 7:24 AM

All seems very contrived. Not what I would call creative