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nekoooooyesterday at 8:54 PM5 repliesview on HN

people who aren't designers and don't understand design should not be writing about Figma being dead - they don't even understand that design is NOT outputs.


Replies

SkyPuncheryesterday at 9:55 PM

> they don't even understand that design is NOT outputs.

Correct, design is really about understanding something and curating a solution for it. In tech, that just happens to mostly be distilled as mockups.

That being said, my team is increasingly not needing Figma itself for many features:

* The first pass is often a lovable prototype or some low-fidelity mockup. These are enough to get us all aligned on what's being built.

* Engineering takes a first pass. Gets a UI base in place.

* Designer (who can vibe code) or UI engineer comes in to put the high fidelity touches on things.

Basically, the product itself becomes the mockup.

oliyoungyesterday at 11:34 PM

But then that furthers the argument that Figma is dead-in-the-water

These are a design communication tools, in the same way FrontPage and Dreamweaver back in the day - they enable a designer to communicate intent to create solutions to UX design problems in a way that can be understood by downstream production.

Using Figma doesn't immediately make something aesthetic or useful, its just a tool. Claude Design enables the same thing, it enables someone to communicate design intent, with a much lower bar.

These AI tools like Loveable just do more of the groundwork than Figma does

fg137yesterday at 9:04 PM

I am a developer. I recently requested to cancel my "full" Figma license (allows editing/sharing) in the organization because I no longer need it. I used to create prototypes with it and and use them to discuss designs with the team.

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dgellowyesterday at 8:56 PM

Mind expanding on this? I’m not a designer and that sounds interesting

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