Agreed, these aren't even games currently. I am just saying that world models will lower the barrier to entry to making games. Which might mean that 1 in 1000 of the lower-barrier-to-entry-people might someday makes a great game. So more great games in aggregate, but more bad games on average.
And theoretically AI does a great job at helping HR filter unqualified candidates, and it helps candidates optimize their resumes and application strategies to help them land the right role. So people should be landing dream roles left-and-right. Is that how it’s working?
In reality, I don’t see any of this trending towards the theoretical happy path everybody always talks about. Most people give up trying to find something good on Amazon and just buy whatever vaguely plausible knock-off garbage shows up in the first few search results. Most people just take any job interview they’re offered even if it sucks. Most HR people don’t use it to enhance the quality of their decisions — it replaces their decision-making roles in many respects.
I’m an art school graduate and talk am in many art discussion communities. This is causing a massive industry-wide morale crater. In any sort of art, it damn near eliminates the reward of craftsmanship in favor of marketing useless trend-of-the-week bullshit. Far fewer people enter a market that can’t sustain them. The idea that this is going to create ‘more artists’ and therefore that must mean there must be more skilled artists is fantasy. The skills you learn by prompting are not even on the same track to learning how to create things yourself. You essentially become a high-school intern acting as an art director, commissioning pieces. It’s instant gratification for people who don’t care enough about something to learn how to do it for real.