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evikstoday at 2:58 AM1 replyview on HN

> It's very possible that a "wrong" frame in isolation is the best looking one in a real-time context.

For example?


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bmachotoday at 10:50 AM

Parent comment already mentions motion blur in movies.

In animation (2d, 3d, stop motion) there are smear frames: https://en.wikipedia.org/wiki/Smear_frame

In this thesis you can find examples from different media, including games: https://theses.fh-hagenberg.at/system/files/pdf/Lendenfeld18...

I'm not aware of any normal software intentionally using nonsensical frames in their UI to aid perceiving motion.

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