logoalt Hacker News

apitmanyesterday at 2:55 PM1 replyview on HN

> So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save.

It's super impressive this works at all.


Replies

recursivecaveatyesterday at 9:04 PM

Starcraft 2 has the same overall design. If you disconnected and rejoined in an online match you could watch it scrub through the entire game to get back to the synchronization point (not theoretically necessary I guess, but probably avoids a lot of headaches). 10:1 for simulation to real-time feels pretty on-par with what I remember blizzard could achieve.

show 1 reply