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PaulRobinsonlast Sunday at 9:57 PM3 repliesview on HN

Most of the World understands the difference between buying a product and buying a service.

Games (and other digital media), are sold as products, not services, mostly.

TFA is arguing this should persist and not be replaced as games as (subscription/licensed rental), services. It argues the move to digital is being used by businesses to switch to a services model under the hood, and that this should be resisted and it should remain a product model.

> Are consumers confused in practice by what happens when they click "Buy" on the playstation store?

Demonstrably, provably: yes.

> Fine, pass a regulation that makes online stores change the word to license or whatever.

Why not make the store change what they sell from being a license and making it a product as the consumer expected?


Replies

nfw2last Sunday at 10:06 PM

An online server is a service. People don't lose access to offline games, generally speaking.

nfw2last Sunday at 10:15 PM

> Why not make the store change what they sell from being a license and making it a product as the consumer expected?

Because we have a free market not a command economy? Publishers can sell whatever they want

show 2 replies
meh2frdfyesterday at 6:48 AM

No not really.

When you bought a VHS of a movie, you purchased the video cassette hardware, but also a license which was bundled with that object.

That license explicitly had some constraints on it, such as not broadcasting the IP in a public setting, even calling out specific locations like oil rigs.

Distinguishing between products and service, isn't great, as neither are well defined, and end up back in the same debates.