> It's not that I don't agree, but lawyers will then ask you to define "buy" in such a way that
One fundamental thing would be to make it illegal to lawyer redefinitions of common words. If the sales of a game uses the word "buy" it should not be legal to redefine "buy" in that context to actually mean lump-sum lease or something.
I'm pretty sure the game studios wouldn't like me to buy their games if I were to amend the terms of sale with a clause in fine print that the term "pay" means "setting up a temporary IOU for which I reserve the right to have it resolved into nothing at my discretion". So, I'll pay later if I decide pay, maybe never. That's effectively what their "buy" means.
> it should not be legal to redefine "buy"
Your post made me go on a thought exercise: imagine a world where you could either own or lease software products. Game developers could decide whether their customers can actually buy the product (which involves ownership) or just the traditional licensing/leasing, which is the prevailing model today.
How would ownership actually work? What does ownership of digital goods mean? Can they even be owned? You get 1 copy of the bytes? How is this enforced? What's to stop you from just selling it multiple times?
If you can't resell it, then what do you actually own? The right to use the product in perpetuity? But that's just another form of lease, no?
Am I getting bogged down in semantics?