I love that Blender exists and I donate to it at a high-ish $$$ level monthly.
That said, I can't help but feel something is wrong with 3D asset creation in that becoming an expert at Blender or 3DSMax, Maya or literally any other 3D creation software, it's a multi-month if not multi-year project. There are 1000s upon 1000s of options buried all over in nested upon nested options.
Maybe AI will solve this. You ask for or sketch what you want and it does the 3000 steps to create it for you.
There just has to be a better way than what we have now. It (3d asset creation) practially hasn't changed much since ~1995. If you compare 3DSMax 1995 to Blender, with few execptions, you'll find them very recognizable. Yes, there are amazing features that have been added but still. It's quite a slog to get good at, not just artistic good, that's a whole extra level of training, I just mean good at knowing where and how to use the software.
I wish I had an idea for how to make it easier.
Nothing feels better than mastering a specific workflow in Blender. After using visual studio all day, it's like a breath of fresh air to click through a scene and have the tool respond like it actually cares about UX.
I am using Blender since my Master thesis in 2017. It is impressive how much has happened. Also giving some money to them because they don't get that much donations (if you compare it to Thunderbird for example).
As someone who spent quite some time (>1000hr) in Houdini, I really wonder what's the secret behind Blender's rendering engines and why SideFX failed to catch up. Cycles are so much faster than Karma on my machine. Eevee can get impressive results in real time while Houdini's real time viewport is bare bone.
The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now)
It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Meanwhile Photoshop these days randomly shows fucking popups about features and begs me to use its cloud scam, it's slower than it was 20 years ago without offering significantly better features, and the UI has somehow gotten worse when it was fine before. Blender does everything right. All I want is someone to take Blender's design philosophy and make a 2D image editor for desktop. Or hell, everything. I'm sick of bloat and BS in every damn app these days.
Blender is certainly a great software, but there are still remains of bad UI choices, for example how zooming works
https://blender.stackexchange.com/questions/644/why-does-the...
They improved the UI already, but maybe they could improve it a little bit more. And this is not the only frustration, I constantly have to ask around for little things like that.
Also important to know, but late blender versions don't support old GPU, which is a bit sad: I can't use late blender version on my old thinkpad which only has a graphics chipset.
For those of you who get value out of Blender please consider donating: https://fund.blender.org/ :)
It's a wonderful project. Even small amounts help. Thanks!
This on a M5 Max machine with 40 core GPU and 48GB ram is pretty fast. Preview cycles directly on the canvas without much delay. Can't say the same on my older M1 Ultra machine. Blender has come a long way and is very impressive how it is evolving in such a good way.
Slightly Off topic: For those working inside the industry, Is the professional space still dominated by 3D Studio Max and Maya?
I just checked Lightwave 3D and Cinema 4D is still getting updated. Just found out Zbush got bought by Cinema 4D. And Foundry decided to wind down development of Modo. A lot of these names were big in late 90s and early 00s. I am wondering if everything is still pretty much the same.
Speaking of 3D Modelling software I am still pissed the whole CGtalk forum got deleted and decades of community knowledge wasn't even backed up or sold.
I don't use Blender, so my admiration is from a distance but: Wow - what an impressive project. At least if I understand it correctly, this is a real pro-level piece of free and open software that's equivalent to thousands and thousands of dollars in closed-source commercial software.
As a Python fan, the mention of a node-based physics engine was a jumpscare.
What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.
> Node-powered physics
Ah man, been waiting so long for this, finally! The integration with sound to geometry nodes is also great and will be a lot of fun for music videos.
Every day Blender inches closer to Houdini, and I for one am very happy about it :)
Really like the polished changelog notes they've done for quite some time as well, used to be a huge hassle to actually understand what changed and it's a breeze now.
The demo reel for this release is seriously impressive. The video editor is also starting to get good. Still pretty buggy though.
Even if you never use Blender, I highly recommend you to donate to the organization if you happen to donate to non-profit tech organizations/projects.
If you’re getting a 404 from OP’s link, the URL was updated on their site:
https://www.blender.org/download/releases/5-2/
Hopefully a mod sees this.
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Look at that wow: https://www.youtube.com/watch?v=gqfLYIJMv7I