It's so much easier than Vulkan or writing shaders and the performance is more than good enough for a lot of applications.
I wonder if somebody has written a adapter layer to write old OpenGL and translate it on the fly to Vulkan?
> write old OpenGL and translate it on the fly to Vulkan
Apple's OpenGL on macOS and iOS has been a shim over Metal for a very long time. The feature set is stuck somewhere between GL 3.x and 4.1 though (e.g. no compute shaders), but not for technical reasons.
> It's so much easier than Vulkan or writing shaders
Even if you use OpenGL you still need to write shaders.
Mesa has Zink which translates OpenGL to Vulkan. AFAIK Asahi uses it because they only wrote a native Vulkan driver for the hardware, no native OpenGL driver.
Apple themselves also doesn't ship a native OpenGL driver anymore, only a layer that translates OpenGL to Metal.