I'm building an AI agent that plays Slay the Spire. It currently reaches A20 Act 3 consistently and occasionally defeats the A20 Heart. It use two search: spare graph search for deck building, and MCTS for combat.
Parallelly, I'm working on an attention-based memory retrieval system that achieved SOTA on LongMemEval, LoCoMo, and code retrieval benchmarks. https://github.com/AttemorySystem/attemory/
Maybe later I'll build a live-streaming AI agent that plays Slay the Spire while conversing with viewers and remembering everything in chat!
An AI able to play Slay the Spire sounds pretty impressive!
What do you mean by agent in this context? Does it mean LLMs?
What search problem are you solving for deck building and is MCTS for combat the same as that in Go AIs?