The benefit of engaging with a project like this is that you gain a very plausible set of excuses that can be leveraged when you find out that making the game is the actual hard part.
Firing up godot/unity/unreal eliminates an entire universe of reasons for why you haven't shipped more content today. Tools that "just work" can feel like brutal exposure when you don't have a creative vision to follow.
Do you make it a habit of shitting on other people hobbies? Maybe I should try doing the same! Lets go:
Your post assumes everyone wants to make a game in 2026, the year where a half a trillion games are launched per milisecond on Steam (numbers outdated, probably more now), and every "gamedev" community has become 50% about marketing and 50% about self-help. But that still adds up to 100% toxic and 100% being a lottery.
Or maybe they don't want to join a large game studio and make a fraction of the money they make on their cushy web job, where they're home at 6PM. Or worse: risk joining an indie team, where there's a 99% chance people are either lying or are plain talentless.
Seriously now: Game engines are a way to escape the hell that is making games in 2026 while still engaging with the fun parts of the hobby. Will it produce anything worthwhile? Probably not. But chances of it doing so are 100x higher than when making games.
The toxicity of the game community of constantly shitting in something they can't do and can't understand needs to fucking stop.
> when you find out that making the game is the actual hard part.
Guilty as charged ^-^"
Spent over 3 years trying to make an engine built in Swift cause I loved Swift, before I had to admit that an engine without an editor is almost useless in actual game development, and even 10 years won't bring me close to the level of Godot's editor (though Miguel de Icaza the Mono/Xamarin/Gnome guy did port the Godot Editor to SwiftUI) [0]
so I spent the next 3 years trying to make a framework for Godot :') and still no actual game.
[0] https://blog.xogot.com/blissful-ui-development-with-swiftui-...
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I'm sold.