I think Fable's dominance is overstated. It definitely has the lead, but quantifying what that lead actually is is really hard. I'm using GPT 5.6 Sol to do some shit that I personally would consider "crazy" - low level undocumented hardware driver alchemy, reverse engineering highly obfuscated code, even a bit of screwing around with a rendering engine in Vulkan, really just about the most complex tasks I can get any model to do, and it does great. For the more advanced stuff, it definitely needs the effort bumped. But even with the effort bumped, the token usage really doesn't seem to skyrocket too badly until at least you hit xhigh and max, which really only seem to be necessary if you are doing genuine crazy stuff, so it's not that bad. I did similar stuff with Fable. In fact, I went directly from an Anthropic subscription with Fable to an OpenAI subscription with Sol, more or less, and it really felt pretty seamless. If anything, I was thrilled to realize how much I actually preferred Codex CLI, to the point where I started using it at work too.
Fable seems to be generally more impressive at outputting one-shot web apps. I'm not really saying that to try to downplay what Fable can do, it's just that if I compare the two, this is one of the few definitely noticeable areas that you can easily demonstrate. Obviously, one-shotting programs is much better as a demonstration of a model's capabilities than it is practically useful (not that it is useless, but hopefully my point is understood).
However, whatever Fable truly is better at, one thing I really like about GPT 5.6 Sol is even harder to quantify: taste. GPT 5.6 Sol outputs are still LLM outputs and they contain many things that people would probably consider "Claude-isms" for better or worse, but overall I really prefer the GPT 5.6 Sol output. I find it to be generally more tasteful. Hard to quantify, but when talking to people I've had enough people seemingly agree with me to convince me that it really is true.
I feel like those examples are considered difficult because they're niche topics, but aren't actually all that difficult in a general sense. What I consider truly difficult are things like taking a ticket and implementing it in a preexisting codebase, using a clean and reasonable design that fits the existing style and makes sense to a human, and avoids the footguns I learned by working with the codebase for over a day.
FYI I run it consistently in xhigh regardless of difficulty of the task at hand. I remember high being very fast, but I'd rather wait a bit more and get better output. AIs are insanely fast compared to me anyway, even on xhigh. Consumes more usage, but even at 100 EUR/m I don't hit limits.
And Mai-Code-1.1-Flash seems like a really good cooperative player to GPT 5.6 Sol. You get Sol to help you make a detailed plan, and Mai codes it up and you can get pretty decent code out the other end without too many tokens if you are careful.
AI-pilled obsession with "taste" is bordering on insanity
It's just vibes
things that are alchemical are rarely alchemy. That is to say things are very fiddly but stick a room of monkeys on typewriters, a schizophrenic developer with HolyC and adderall or an LLM, persistence is the key to many of these things like drivers, extracting keys from vintage security domains, etc. Dropping into xdd to a human is a chore, not for an LLM.
I used Sol to extract the remaining decryption keys from the Super Mario Maker 2 (Switch) game files. Someone had previously extracted all the keys from the original release, but not any of the new ones from updates. Not only did it succeed, but it helped me understand the data sufficiently to add support for “Super World” rendering to my level viewer (which I made back in 2021), eg the little widget at the top of https://www.smm2-viewer.com/players/B16-306-GVG
I was very pleasantly surprised to find Sol wasn’t obstructive over what was clearly a very grey area endeavour.