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seabombstoday at 4:17 AM5 repliesview on HN

I must say absolutely hilarious video. The "persona" of the dog is great. As someone who is generally pretty "keep your AI out of my art" this looks very fun to play. I can imagine this being cleverly integrated as a primary feature of a game (this must already be in the works). Ideally as a small model able to run locally alongside the game.

The moment where the dog is going on about "something foul in the air" as the player is attacked by a wolf ("F--- dude you could have warned me!") was great comedy.


Replies

utopiahtoday at 2:03 PM

I get it is fun to play for an hour or so then you inexorably encounter behaviors that are too complex to handle, e.g. you try to sneak in on an enemy but get spotted because the dog started talking or barking randomly, then suddenly wonder how much "it" actually gets it. You then start with less and less complex plans... until you realize that direct commands or shortcuts are more reliable.

I do think it is an interesting exploration but the jagged frontier makes it really challenging to know what will consistently work and what will not, to the point that I bet (maybe pessimistically) one will be gradually less daring with creative plan with their "companion" simply because they can't trust it.

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free_biptoday at 8:06 PM

I've noticed that the main (socially acceptable) use for AI in entertainment seems to be laughing at how bad it is. When it fucks up something obvious that any human would know not to do. When it does something so insane and out of left field that it takes you by surprise and makes you laugh. This seems to fall under that category.

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RunSettoday at 4:40 PM

> I can imagine this being cleverly integrated as a primary feature of a game (this must already be in the works). Ideally as a small model able to run locally alongside the game.

https://quake.fandom.com/wiki/CUJO

MattDamonSpacetoday at 4:53 AM

New mediums always absolutely knock the humanity organism for a bit