Diorama-style VR works very well to reduce or even eliminate kinetosis (motion sickness) for games. I've seen this in Moss and Moss 2 and it works very well.
Too bad many blockbuster games nowadays have a camera-over-the-shoulder approach rather and focus on aiming on stuff rather than fixed camera (understandable since so many of them are open world); this would have given a nice accessibility option for fan-made mods. That said, for character action game with melee combat (the likes of Devil May Cry, Elden Ring, etc), maybe a god-game view centered on the character with a limited field of view could work ?
Very cool. Doesn't seem like the best way to play Mario but it would be awesome for games like Fire Emblem or Civilization.
Oh man, the memories that music brings back. N64 was magical when it first came out. We used to rent it from Blockbuster Video for parties with friends.
"Wouldn’t it be nice if Nintendo were more like Microsoft?"
That's... completely unhinged. But, putting aside the mention of the biggest rent seeker in tech world as a role model. What's everyone's take on the gamers cheering against the Nintendo? Who's going to create this generation's own franchises like Nintendo did? What will be their incentives to invest time and effort in any new IP?
Tangentially related, I managed to have super mario from Mario 64 help me out while developing a renderer by using wonderful libsm64 https://x.com/Keyframe/status/2111909018595676245 and I put more details here https://www.reddit.com/r/GraphicsProgramming/comments/1x7r2x...
Note well libsm64 was made before LLM era, it's wonderfully absurd but also highly useful (to me at least).
I would bet playing battle mode in Mario Kart 64 with a view like this would be epic.
It is cool. And I admit I am getting into decompiling and rebuilding for funzies ( just this weekend: few old 3.1 educational games, ff11( one zone only ) and vf4( ps2, mostly failure on first attempt ). But as a side note, I was under impression apple is not big on letting emulators run on its hardware? I am mildly worried that a big hammer is gonna come down on it all pretty soon.
I love that we've reached a point where you can put an entire N64 level on your dining table and physically walk around it.
Is anyone porting it to other VR standalone headsets?
Never played super Mario 64 but wondering if folks would recommend it? Between that and paper Mario is there a better “first” one to play? My only console is an n64 and am playing through golden eye right now.
The article is cool to have the “first 3D game” being played in VR.
apple, here is your killer app for this awkward thing ;)
Well, that’s the first thing I’ve ever seen that made me want a Vision Pro (or VR/AR in general), so hats off for that. (Edit: Mario 64 pun not intended)
What's the current best device for VR/AR? Have there been any advancements in this field lately? Or any upcoming device that has been announced?
Fantastic! It's been a very cool week for technology.
I made something similar for the NES and Hololens, though much less functional as the Hololens didn't support the Xbox controller at the time, and the FOV was very narrow. Some MS employees added controller support during a hackathon, which was cool to see.
https://www.youtube.com/watch?v=WEWcc-cF3g0
I've been thinking about how to port and remaster retro games for a decade now and AI RE/decomp has blown all of my ideas out of the water. Exciting times for gamers (or anyone else who has used published binaries ie Photoshop), despite my other misgivings about generative AI.
Looks amazing! Apple headset has lots of potential but the price is insane.
> Way to Play
I knew this was going to be another case of HN title filtering!
People when playing with LEGO or board games:
"I wonder what it would look like from the perspective of the figures"
People when playing game consoles:
"I wonder what it would look like from a distance"