>but people aren't going to love the change either way.
Perfect quote to summarize the direction of modern gaming. People are in stockholm syndrome over it though and aren't going to leave. Remember when Oblivion horse armor was over the line? Literally everything has gotten worse from that point despite no one being happy about it.
> People are in stockholm syndrome over it though and aren't going to leave.
People usually dont - until the levies break, and they do. The PlayStation 4 won its generation, because people left XBox for it, in part, over game sharing (or lack thereof)
Basically everything Microsoft (deservedly) got shit for with the Xbox One, and which their reputation never recovered from, is bog-standard practice on consoles and plenty of games now.
People are happy enough to spend their money on it though. (Personally I'm amazed people pay money for some different coloured pixels in a game, but in general I don't really like modern games. I aged out somewhere around the PS2 era and now mostly buy from gog.com or play emulators: I'm not the target market!).
Microsoft remembers that just a few short decades ago you'd pay a coin that was usually worth more than today's quarter to play at the arcade and got far less than an hour for it. You owned nothing and were happy for it.
A lot of big tech companies want to bring back those time because they believe the few decades in between where people owned and controlled their devices and software in a very open computing ecosystem were a mistake. So the aim now is to give you a device you pay for and use but never fully control, and software or media that you rent but never own.
It seems businesses also believe this, even when it's plainly not true.
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PS1 = 102 million units sold
PS2 = 160
PS3 = 87 million
PS4 = 117 million
PS5 = 95 million (June 2026)
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These numbers would be bad alone, but two things make them especially awful. The first is that there's no meaningful competition anymore. XBox has completely dropped the ball whereas the PS2 initially had the original XBox (which wasn't great, but had novelty going for it), Dreamcast, GameCube, and others all viably competing in the same approximate domain.
The second is that when the PS2 launched in 2000 the US population was 281 million. Now it's 349 million. I'm using US as a proxy for rest of the world, instead of the global population, since we're mostly interested in the developed world as that's the market for game consoles. So the break-even point in terms of marketshare relative to the PS2 would be 349/281*160 = 199 million units sold, and that's if we assume significant competition.
So not only are people leaving consoles, they're leaving in droves. And that leaves the companies squeezing their shrinking player bases even harder, which will make people leave even more quickly. They've lost around 50% of their adjust playerbase over the past 20 years, and at this rate I doubt game consoles will even exist in 20 more years.