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aurareturn • today at 9:47 AM • 2 replies • view on HN

  Yet the creatives don't get into gamedev if they didn't have to spend any effort to make their art
The art will just change. The bar will be raised. What is considered as good art in 2021 is different in 2026.

In math, the speed and innovation will increase. The bar will be raised. Those mathematicians who do not want to be part of this new world will quit and go do something else, just like how some software devs have done so since AI agents. But not all will quit.


Replies

sintara • today at 9:57 AM

I'm actually really excited about AI driven Gamedev. Imagine the next generation of Skyrim where rather than picking prewritten dialog options you can have natural conversations with NPCs.

Where rather than the - necessarily limited - set of predesigned outfit/equipment/face combinations each characters appearance can adjust to what happened to them. Their outfit changes with their commercial status, fights leave scars, having experienced tragedy leaves a haunted look.

Where rather than premodelled dungeons the world shapes around me to tell a story.

Gamedesign would change - and game artists would change from making 3D meshes, textures and animations to being authors of storylines and styles.

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sylware • today at 11:23 AM

Problem: they will need to have access to huge Machine Learning and inference hardware for maths specific models.

It won't be for all mathematicians, only those willing to deal with the "recipies" of ML, and those "granted" access to such hardware because a not very common resource like classic super-computers. I suspect if all that is true, maths will need bigger teams per "problem", aka will need to team up more around some math stuff.