The sort of work I pass through this system, it's mostly library work for multiplayer games.
For example, my work on schema, my protobufs/flatbuffers language replacement for multiplayer games, parallelizes very nicely across 15 languages on the sprint system. https://github.com/mas-bandwidth/schema.
See roadmap here: https://github.com/mas-bandwidth/schema/blob/main/ROADMAP.md
Very difficult to coordinate this amount of work in || without some sort of structured work system.
Even more AI coding work here if you are curious: https://patreon.com/masbandwidth
Thank you. Moo looks really cool.
I did some prototype games, one thing that worked really well for me was having a deterministic replay system where the agents could drive the gamestate via recorded inputs. Kept me from having to do any playtesting or debugging in the main agentic loop.
Interesting. Are you also targeting WebTransport for both reliable and unreliable transport?
Live view of sprint system as I work tonight: http://37.27.135.206