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glennfiedler • today at 6:41 AM • 3 replies • view on HN

The sort of work I pass through this system, it's mostly library work for multiplayer games.

For example, my work on schema, my protobufs/flatbuffers language replacement for multiplayer games, parallelizes very nicely across 15 languages on the sprint system. https://github.com/mas-bandwidth/schema.

See roadmap here: https://github.com/mas-bandwidth/schema/blob/main/ROADMAP.md

Very difficult to coordinate this amount of work in || without some sort of structured work system.

Even more AI coding work here if you are curious: https://patreon.com/masbandwidth


Replies

glennfiedler • today at 6:47 AM

Live view of sprint system as I work tonight: http://37.27.135.206

genxy • today at 6:50 AM

Thank you. Moo looks really cool.

I did some prototype games, one thing that worked really well for me was having a deterministic replay system where the agents could drive the gamestate via recorded inputs. Kept me from having to do any playtesting or debugging in the main agentic loop.

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Tepix • today at 11:30 AM

Interesting. Are you also targeting WebTransport for both reliable and unreliable transport?

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