A complete implementation of React in Godot:
Because I can. Well, let's be honest: because LLMs can. There's nothing particularly novel about this. It's just wiring a bunch of libraries together. Certainly would have been time consuming, but not difficult, strictly speaking, since all the heavy lifting is done by the libraries utilised.
Likely going to migrate https://breaka.club HUDs and editor UI to React since Godot control nodes are by no means impossible to work with, but somewhat cumbersome.
EDIT: Oh, will be open source like a lot of Breaka Club's other libraries very soon. Still optimising.
is it written in gdscript or c++/rust?