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dyarosla • today at 12:50 AM • 3 replies • view on HN

I literally just had Claude build a 3D modeler slice of Blender that I wanted but that also works in VR [video: (https://www.reddit.com/r/aigamedev/s/q5Y6cskYb9)]

I think the value of adapting full tools to your own workflow far outweighs the maintenance costs nowadays. The tool above for instance took my agent a couple hours and it was good to go. It wasn’t a small slice by any means either: it supports edit/obj mode, extrude, loop cuts, modifiers like subdiv, save/load, undo/redo, bones, auto rig, posing, and more.

Mind you, this is a slice of an open source tool which was still outside of what I wanted from it. Cost wasn’t even part of the equation here.


Replies

andybak • today at 10:10 AM

You mention that you have no plans to share. Any chance I could persuade you otherwise? I maintain Open Brush and Open Blocks and I'm very interested in getting something more complex working for 3d modelling and actually shipping it to the various app stores. I've got a few different approaches in mind but using Blender as a base it quite appealing.

I could start from scratch obviously - but seems a shame.

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nico • today at 2:06 AM

Very cool. I’m in the process of creating a video game and building all the tooling around it, both for me and the players. And also, for doing things like recording a quick sequence of gameplay, “sandwiching” it with an intro/otro and posting to YouTube, then ingesting the engagement data to show on the internal player… still early days, not enough data to start optimizing on it, but I’m really enjoying building exactly what I want as I go along

One of the tools (built for me to score options of different assets): https://id-le.com/review/intro-logo-animation

Video: https://youtube.com/shorts/tlI9_XBuqVk

Repo: https://github.com/nicobrenner/id-le

Online: https://id-le.com/

t-writescode • today at 1:32 AM

That's a pretty neat looking program.

Since Blender is OSS, you could probably use one of the existing VR views for Blender and write a bunch of in-app Python scripts to do what you want, if you wanted to also be able to output to Blender files and work within Blender already.

This looks like a pretty well-trodden area in Blender.

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