That's so interesting, shows how subjective the game experience is.
In my eyes, the pacing and combos in the Fable version was off - original DX ball had this great feeling where if you got the right power-ups, you'd just blast through a level really quickly.
Though after playing it a bit more, I guess if I was creating my own breakout game I could easily see some of the Fable power "ups" being there.
That's so interesting, shows how subjective the game experience is.
In my eyes, the pacing and combos in the Fable version was off - original DX ball had this great feeling where if you got the right power-ups, you'd just blast through a level really quickly.
Though after playing it a bit more, I guess if I was creating my own breakout game I could easily see some of the Fable power "ups" being there.