I found the document management way too confusing. There's no clear game loop and I'm kinda lost what signatures mean, what the other documents are what success is.
Papers please has a much simple mental model.
1) It does too much too quickly. There's no acclimatisation ramp.
2) The examination area's too small. Almost every document is too large & has multiple pages. Navigation through documents is broken, with some not draggable back to the booth if clicked on.
3) Question responses are likewise too small for their dialogue boxes. They need to be in one box, either with larger boxes or smaller fonts.
The primary game mechanic of stamping 'Pass' to fail a funding application is a bit confusing; should label that stamp 'Fail'/'Decline'/'Deny' or even 'Do not fund'.
Pass as in to 'pass on the opportunity to fund' i.e. to not agree to fund, is not the same as Pass as in 'passed the criteria for funding' i.e. to agree to fund.
To many people, Pass and Fail are antonyms, not synonyms.
Would be interesting if we could plot the average amount of time spent on the creation of showhn stuff that gets to the front page, over the past years.
Shameless plug, if you think this is funny you will also enjoy merging startups to create new fever-dream companies! https://studio.sonyasupposedly.com/startups/
For example, Tailscale meets Supabase: https://studio.sonyasupposedly.com/startups/m/supabase+tails...
Maybe I'm stupid but I quit after 5 minutes because I had no idea what was going on with the documents.
I mean, technically you didn't recreate anything. You had the LLM pattern recognize something that already existed and it copied it. I don't mean to sound harsh, but create something new.
This incredible; i will have a lot of fun with this
This is a good way to explain the term sheets and the things to check.
UI is too little, can't really read it.
It's a neat idea, but it's obviously vibe coded with no playtesting.
The character dialog advances automatically and too quickly. One aspect of papers please is actually being able to read the character dialog and deduct if they are lying.
There is also the word vomit of text everywhere. There was no thought put into the flow of reading the text on the documents.
So nostalgic. I had fun declining founders because of their various frauds/schemes.
This looks awesome! Playing it now. It's a really good idea.
Edit: I looked at a few pitches, I thought they were very realistic. For the Pointer acquisition it only listed the requested round size, not the valuation, which I think is really important for investors. It didn't completely make sense to me why they would need an investment for an acquisition, but when a company gets an acquisition offer is a pretty good time to raise money.
Feedback: I'd recommend using a different branding rather than Y, since YCombinator invests at the seed stage using standard terms, and doesn't make follow-on investments as far as I know. (I could be wrong.) It's better if you make it a hypothetical VC rather than use YC's branding.
Game was very fun, thanks for making it.
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Doesn't credit the original creator at all in the actual website?