As someone who wears corrective lenses for astigmatism, I can guarantee that what you perceive as a straight line, assuming you are human, is not, until your brain corrects it and signals 'straight line' to you.
It takes a day or so for your brain to get used to any consistent distortion and totally disregard it.
This is just pointless complaining... A bigger complaint with curved screens is: crazy reflections.
I like my curved ultra-wide. I didn't at first, but my brain has very noticeably adapted to where curved things on it appear straight just fine. I noticed this when I went back to the office after a few weeks absence, where I have a regular flat pancake screen in 16:9, and straight text looked CURVED in the opposite direction!
Brains are weird.
Curved for games makes a lot of sense because it can emulate the 3D camera's Field of View making it more naturally display a wrap around world.
I also do a lot of VR stuff and those lenses are a whole different kind distortion. You get used to it super fast. You can really mess with the perception of visual reality in VR, and the brain is very good at just accepting the new reality and adjusting.
Was there actually more to this posting and it got cut off? I'm not seeing why this is a practical issue. I'm partial to large displays with a more traditional aspect ratio, but using ultrawides, including curved ones occasionally isn't annoying to me. What really grinds my gears is that one coworker who doggedly insists on sharing his full desktop every single damned time which makes text nearly unreadable on anything other than another ultrawide.
Different people have different preferences.
I suspect a bunch of smaller manufacturers would have more success with their products if there was an easy way to try them out for a week or two. Buying hardware sight-unseen incurs a heavy risk penalty. Buying it after seeing it in a store for ten minutes is some reduction, but not a lot.
How many people would spend $250 on a split ergo ortho keyboard having never touched anything other than a laptop or maybe a mushy $12 pack-in included with their Dell at work?
What's the appropriate solution other than inflating the price even more to cover a generous return policy?
I might buy a Keyboard.io or a Moonlander... but there's a pretty high risk I won't love it. These things can be subtle: I quite like the X-Bows Knight I'm typing on now, and can't stand the Keychron Q10 which, by all rights, I ought to find about as comfortable.
I don't mind curved screens, but what I do mind is that so many wide / curved screens have such low vertical resolution. 1440px is just so little space.
Would the author of this post have enjoyed or hated seeing a movie in Cinerama? Anyone who has been seated too close to a flat IMAX screen knows that even a flat screen can give a severely distorted viewing experience if you're not in a good viewing position (e.g. if you're seated off-axis and close).
In recent years, curved panels have been a way to compensate for issues created by limited viewing angles offered by LCD screens. If a screen is sufficiently large and the seating position close enough, one could often see a pattern on the screen even when viewing a single solid colour. The choice of screen geometry was a choice between different forms of image distortion. As technology improves and viewing angles become wider and more consistent, we'll probably see curved panels become more niche again.
For the investment of one image, maybe a second image might have made your point. I don't like curved displays either, but I observe many widescreen photos offer a distorted view of the scene taken on a large flat monitor, since the lens is a compromise as is printing on flat media, and so the image as presented from a wide-angle is NOT accurate, any more than a curved screen of a 55mm lens would be. The problem here is horses-for-courses: if you have a wide curved screen then you should ask your digital devices to render images as if they are being displayed on a curved surface, not as if they are flat.
Anamorphic lenses should be projected/presented on curved surfaces and packages like Hugin will render images which should look pretty good on a curved surface of a known radius, assembled from sets of non-curved flat images put together in a panorama. Or apps like Bimostitch on android, which looks to use the same algorithms.
I don't like curved screens because I haven't learned to rotate my head the way needed to deal with content on the edge. I like dual monitors in a V more than a single wide-screen because they can be independently desktop-panned, only some widescreens do this (by s/w rendering it as two heads)
For some work (Audacity - audio editing, and related video work) a wide screen is fantastic. Horses for courses.
I don't like straight displays, things at the corners are a different size than things in the middle, because they are further from my head. On curved displays, objects on different areas of the screen are the same size as they originally appeared.
I use a nice 32" 4k IPS panel for work and it's borderline OK in the corners. However I got a really wide curved screen for a second computer and in that case I really appreciate the shape just because it mitigates the distortion somewhat.
The eye adjusts to it. Since getting used to a curved monitor, flat monitors now look convex-curved like an old CRT to me when sitting in front of them.
i never thought i'd like a curved display until i got one..now i want to move all my monitors to curved...i guess to each their own!
I have a view of a brick wall, that has a setback, so the left part of the wall is closer than the part to the right. From a certain distance, the setback has six vertical courses aligning with the mortar and on the closer face of the wall every five courses. I wonder how perceptive our visual areas might be with respect to pixels when I see the shattered shadows of LED panel parking lot lights (32 individual point sources) or the strobe at night of headlights. Still, I would like a curved display. Maybe a Las Vegas Eyeball.
Little curve good, big curve bad. Imagine its 20 years ago before these monitors were made and you had multiple monitors.
Ever see a dashboard chihuahua? (Or on the rear deck of a car). Thats you if you use a multimonitor setup. Do that for even 10 years, your neck hurts and your focus is distracted because you cant look straight ahead at your work and are constantly turning your head from left to right all day.
Its a bad ergo. Little curve good. Big curve only for gaming immersion. I refuse to use dual monitors even if a 27 inch panel is provided.
> so viewing the image on a flat screen looks exactly the same as how it originally appeared.
What about all the other things you view on your screen?
I used to not like them until I've switched to the 57", 1000R Samsung. I love it.
I have a 32 inch flat display and I actually do think it would have been better with a bit of a curve. It would help keep the distance of all points of the screen from me more consistent. If I sat another couple feet back from the display, then I think the flat screen would make more sense because the relative difference in distance would be smaller.
This is only true if the monitor is the size of the CMOS/CCD sensor. Which it pretty much never is.
Not the highest effort blog post. I'm actually a bit curious why it's on the front page though. Accidental engagement bait? :D
Depends on size. With a 49" it absolutely helps because it reduced how much you need to change the distance your eyes are focusing at between center and sides.
This is nonsense, at least in part because it's mixing two different ideas. The notion that the image "looks exactly the same as how it originally appeared" is only true when one of your eyes is positioned exactly where the camera sensor would have been, which requires a specific distance away from the screen.
Lines in 3D remaining straight in a photo is unrelated and not actually demonstrated by the image. I'm having trouble imagining why this matters - you're trying to find the intersection of two lines in an image without drawing anything?
I don't like them either, because they reflect and focus sound back at you.
Curved displays are great if you are near a window or any other light source that causes glare. I switched from flat to curved and there’s no more glare on my display.
Nah... I do like them. I like having an ultrawide monitor, and curved is a must .
I don't get 'em either.
What I really don't like are superwide monitors. They play hell with usability in screen-sharing contexts.
I have a 2x 4k ultrawide. The Samsung Oddysey 55(?)inch variant.
Not only is it very bright and legible, the fact that the screen takes up my field of view helps me focus.
And I connect it to my MacBook using two seperate HDMI cables, so it's essentially two seperate monitors without bezels. I think I'll probably keep this monitor for a decade or so: any higher DPI and it doesn't make any difference because you have to size up the text. Any brighter and my eyes will burn out of their sockets.
"straight lines are no longer straight"
Minkowski space-time enters the chat
I think curves make sense for e.g. those 34-40" 21:9 and 49" 32:9 displays, because otherwise the edges are much further from your peripheral vision, requiring you to change focus significantly to look at different parts of the screen. My mother has a 22" 16:9 curved screen, and it's impossible to sit at a distance for which the curve is useful while still preserving your ability to actually focus on the fucking thing.
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TFA doesn't mention the size of their monitor, or the ratio of it, or the distance they typically sit from their monitor, or the horizontal placement (relative to their eyeballs), or the type of work they're doing.
I'd also expect a mention of the amount of curve they are upset about.
There's a few varieties, the 1500R and the 1800R were the most common two when I was shopping last year, in the AU domestic market. Those numbers refer to how the monitor might fit on an imagined circle's radius (measured in millimetres, naturally). So an 1800R is a gentler curve than a 1500R.
I find UW's beyond about 34" are mostly more comfortable in an 1800R for 'office work' activities (not including CAD, photo / image manipulation, etc) and gaming.
(I actually have a 43" flat, in 16:9, it sits about a metre from my eyeballs, and I usually aim for my eyes to be about 1/3 the way from the top of the screen. After several months with this, I now feel a gentle curve on this would be a bit more ergonomic.)