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stephc_int13today at 4:36 PM15 repliesview on HN

This one should be studied in management schools.

I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet.

And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall.


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mistersquidtoday at 4:46 PM

> not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet.

> And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall.

This is revisionary. Mark Zuckerberg's Meta was the only company to go all-in on the "metaverse". Microsoft has barely even dabbled in an adjacent area with the Hololens.

Apple has essentially zero exposure to anything like the "metaverse". Apple's Spatial Computing and its use of Personas and SharePlay is not like the "metaverse", despite the comparison between Meta's and Apple's efforts being perhaps inevitable.

The metaverse, as Meta pursued it, was a social media virtual reality space, and only one of the three companies you mention touted and offered a product for users in this space.

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elcapitantoday at 4:54 PM

I'm kind of sad they're now officially dumping it, it was always so much fun to see completely fake sponsored discussions on the Metaverse and Metaverse ads in podcasts, and book publications about it. There's something satisfying about watching that whole universe of cognitive dissonance and pretense. Like a sandbox demonstration of the fake hype this industry often indulges in.

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jfostertoday at 4:59 PM

Meta essentially made a sequel to Second Life.

I've always been blown away by the fact that they didn't more fully pursue VR gaming. I think they could have found a more enthusiastic audience.

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kilroy123today at 5:17 PM

The Oculus is actually pretty decent for the price and as a standalone device. The issue is the OS feels so... like it was built by a big company with a dysfunctional org chart?

It's still an unfocused mess.

The bigger issue is, VR will ALWAYS be a niche thing. Always on AR glasses are the real future bet, not a niche industry.

VR will never be as big as Facebook / Instagram / WhatsApp. It just doesn't make sense to invest so much into it. Not sure what Zuck doesn't see this?

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KaiserProtoday at 5:28 PM

> And the failure isn't Zuckerberg's alone.

I used to work at meta, I was in one of the many research teams that were upstream of horizon.

The Failure was pretty much entirely Zuck's fault, in the same way that when a ship smashes into rocks, its the captain's responsibility.

The first big problem is that there was never a clear definition of what "the metaverse" was mean to be. It was a pivot that kinda appear after orion (the AR glasses that were supposed to ship in 2020 Q3) failed to ship.

A small team had made a VR clone of roblox, where you could make your own games in VR. It was low poly and stuttery on the Quest. Another team was working on getting hand interaction into the quest. A third team thought "hmm, we have a avatar system, what if we can type on keyboards? could we have meetings"

The meeting system and the roblox clone carried on, vaguely separately. Then Zuck saw them and decided that they needed 500 more engineers each. Time passed, progress wasn't fast enough, so more engineers were smeared in.

Then the meta rebrand, and then the whole weird everything smashed together branding.

All the while more engineers were being piled in, most of them had no experience in 3d, let alone games.

But, that would have been fine if someone at the top had been steering, making joined up product decisions, Advocating for the users. carmack sorta tried, but a) he wasn't the easiest to work with and B) Boz thought he knew better

TLDR: Zuck can't product for shit. He thought that shipping disjointed features would make a platform. It didn't. He also thought that dumping 11,000 people into an org, most of which have no experience of games, VR, 3d or graphics would lead to a good outcome.

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madeofpalktoday at 6:21 PM

I agree with you... but was it actually a failure? I feel like that would require to have some kind of negative consequences, which I don't think Meta has faced over this. They've still been rewarded handsomely.

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taerictoday at 4:43 PM

It reminds me of Google Plus. I think you could make parallels to how heavily some of the tech companies were pushing ML?

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darkwatertoday at 4:46 PM

Speaking of Apple, and honesty asking: how are their VR devices going? Looks like they released a spec'ed up version with the M5 processor end of 2025 but, what's their future? There was some (artificial?) hype in the beginning, are people actually using it? What's the SV landscape?

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randycupertinotoday at 5:27 PM

Zuck and Co just completely failed to read the room. Horizons didn't fail because the technology wasn't ready - it failed because nobody actually wanted the product. It didn't solve any problem and added a ton of friction (headsets, eye goggles, no legs, etc). The headsets were uncomfortable and isolating. The vibes were creepy and weird.

The rolled it out like a cheesy corporate team-building mandatory exercise, not something where anyone would want to actually spend any time by choice.

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elonisaasstoday at 6:29 PM

It's Zuckerberg alone

No one invested that much money into nothing for so long

Look trying out nft and co with your marketing budget yeah for sure, building stuff for a poc but spending that many billions for so long without any results that's just crazy.

Like a college who 'invested' into 3d printing. It feels like just because Zuckerberg was able to do so and in his brain everything has to be billions (come on he will not spend his time on a million dollar project) made this thing going for so long

Delusional I would say

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homeonthemtntoday at 6:06 PM

There was never a demand for this, but a lot of paid hype being blasted into confused faces.

estimator7292today at 5:44 PM

No, Microsoft bailed pretty early. Apple gave it one shot and gave up.

The entire VR/AR industry sort of crumpled up and died while metaverse was still burning a billion dollars a day.

I worked in a VR startup at the time. Nobody could find a customer and all the competing startups slowly bled to death (including mine). Everyone was really holding their breath that Apple Vision would bring some life back to the industry, but once it became clear that it was a flop, everyone gave up.

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luckydatatoday at 4:51 PM

I think it was totally predictable, I was telling my colleagues at Meta back then the Metaverse was completely toast in 2020 for a variety of reasons that only Mark Zuckerberg in his infinite wisdom couldn't see clear as day.

The Metaverse was not something that Meta was good at, they went about it all wrong and it was doomed to fail.

general_revealtoday at 5:01 PM

Decoy division to hide AI buildout, but I doubt it fooled anyone in the know.

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unicorn_cowboytoday at 5:15 PM

• Not just a Meta failure: 70+ years of VR history (including Microsoft’s Hololens flops and Apple’s Vision Pro stagnation) shows every major player slammed into the exact same wall: betting billions on “inevitable” infrastructure instead of experiences that actually answer “why VR?”

• The metaverse was never inevitable: Horizon Worlds peaked at 300k MAUs, cratered below 1k DAUs, and is now shutting down. Meta burned $73B building ghost towns; the real survivors (Beat Saber: $255M revenue, VRChat: 150k+ concurrent) succeeded by giving users embodied activities and emotional hooks, not empty virtual offices.

• Hardware wasn’t the problem: Quest 3 is cheap, comfortable, and capable. The comprehensive crash happened because giants chased AAA ports and productivity tools while ignoring what actually retains users: presence + community + meaning.

• Management-school case study, updated: The $70B lesson isn’t “VR died.” It’s that corporate metaverse bets failed exactly where indies and niches thrived.

Full breakdown of what works (and why the giants missed it) here: https://linernotesxr.substack.com/p/what-works-in-vr-lessons...

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