I find most developers fall into one of two camps:
1. You treat your code as a means to an end to make a product for a user.
2. You treat the code itself as your craft, with the product being a vector for your craft.
The people who typically have the most negative things to say about AI fall into camp #2 where AI is automating a large part of what they considered their art while enabling people in group #1 to iterate on their product faster.
Personally, I fall into the first camp.
No one has ever made a purchasing decision based on how good your code is.
The general public does not care about anything other than the capabilities and limitations of your product. Sure, if you vibe code a massive bug into your product then that'll manifest as an outcome that impacts the user negatively.
With that said, I do have respect for people in the latter camp. But they're generally best fit for projects where that level of craftsmanship is actually useful (think: mission critical software, libraries us other devs depend on, etc).
I just feel like it's hard to talk about this stuff if we're not clear on which types of projects we're talking about.
Sloppy technical design ends up manifesting in bugs, experiential jank, and instability.
There are some types of software (e.g. websites especially), where a bit of jank and is generally acceptable. Sessions are relatively short, and your users can reload the webpage if things stop working. The technical rigor of these codebases tends to be poor, but it's generally fine.
Then there's software which is very sensitive to issues (e.g. a multi-player game server, a driver, or anything that's highly concurrent). The technical rigor here needs to be very high, because a single mistake can be devastating. This type of software attracts people who want to take pride in their code, because the quality really does matter.
I think these people are feeling threatened by LLMs. Not so much because an LLM is going to outperform them, but because an LLM will (currently) make poor technical design decisions that will eventually add up to the ruin of high-rigor software.
No-one comes out of the womb caring about code quality. People learn to care about the craft precisely because internal quality -- cohesion, modularity, robustness -- leads to external quality (correctness, speed, evolvability).
People who care about code quality are not artists who want to paint on the company's dime. They are people who care about shipping a product deeply enough to make sure that doing so is a pleasant experience both for themselves and their colleagues, and also have the maturity to do a little bit more thinking today, so that next week they can make better decisions without thinking, so that they don't get called at 4 AM the night after launch for some emergency debugging of an issue that that really should have been impossible if it was properly designed.
> No one has ever made a purchasing decision based on how good your code is.
Usually they don't get to see the internals of the product, but they can make inferences based on its externals. You've heard plenty of products called a "vibe-coded piece of crap" this year, even if they're not open source.
But also, this is just not true. Code quality is a factor in lots of purchasing decisions.
When buying open source products, having your own team check out the repo is incredibly common. If there are glaring signs in the first 5 minutes that it was hacked together, your chances of getting the sale have gone way down. In the largest deals, inspecting the source code
It was for an investment decision rather than for a purchase, but I've been personally hired to do some "emergency API design" so a company can show that it both has the thing being designed, and that their design is good.
This is like when people decided that everyone was either "introvert" or "extrovert" and then everyone started making decisions about how to live their life based on this extremely reductive dichotomy.
There are products that are made better when the code itself is better. I would argue that the vast majority of products are expected to be reliable, so it would make sense that reliable code makes for better product. That's not being a code craftsman, it's being a good product designer and depending on your industry, sometimes even being a good businessman. Or, again, depending on your industry, not being callous about destroying people's lives in the various ways that bad code can.
It's the end of era where the plucky code crafter gets to have a seat at the table of production. Those skills are going to become less and less useful going forward. Industry is going to stop hiring those types.
The future of software looks a lot more like factory production lines with a small group of architect-tier engineers working on a design with product management and then feeding it into the factory for prototyping and production.
If you're not an experienced late senior or principal engineer at your career stage by now there is basically no future for you in this industry. Lower end roles will continue to be reduced. People who can build and maintain the factory and understand its outputs are going to be the remaining high-value software talent.
I respect your opinion and especially your honesty.
And at the same time I hope that you will some day be forced to maintain a project written by someone else with that mindset. Cruel, yes. But unfortunately schadenfreude is a real thing - I must be honest too.
I have gotten to old for ship now, ask questions later projects.
I keep seeing this idea repeated, but I don't accept the dichotomy between those who care about 'crafting code' and those who care about 'building products' as though they are opposite points on a spectrum.
To me, the entire point of crafting good code is building a product with care in the detail. They're inseparable.
I don't think I've ever in my life met someone who cared a lot about code and technology who didn't also care immensely about detail, and design, and craft in what they were building. The two are different expressions of the same quality in a person, from what I've seen.
Craft, in coding or anything else, exists for a reason. It can bleed over into vain frivolity, but craft helps keep the quality of things high.
Craft often inspires a quasi-religious adherence to fight the ever-present temptation to just cut this one corner here real quick, because is anything really going to go wrong? The problems that come from ignoring craft are often very far-removed from the decisions that cause them, and because of this craft instills a sense of always doing the right thing all the time.
This can definitely go too far, but I think it's a complete misunderstanding to think that craft exists for reasons other than ensuring you produce high-quality products for users. Adherents to craft will often end up caring about the code as end-goal, but that's because this ends up producing better products, in aggregate.
That’s non sense. Every software people pay or use as their professional tool should be carefully crafted. Would you buy a house/car/anything or value knowing that people who built it don’t care about their craft as long as you got it in your hands and pay for it ? Or maybe you produce something cheap and worthless
I mostly agree with this. Part of the confusion with the discourse around AI is the fact that "software engineering" can refer to tons of different things. A Next.js app is pretty different from a Kubernetes operator, which is pretty different from a compiler, etc.
I've worked on a project that went over the complexity cliff before LLM coding even existed. It can get pretty hairy when you already have well-established customers with long-term use-cases that absolutely cannot be broken, but their use-cases are supported by a Gordian Knot of tech debt that practically cannot be improved without breaking something. It's not about a single bug that an LLM (or human) might introduce. It's about a complete breakdown in velocity and/or reliability, but the product is very mature and still makes money; so abandoning it and starting over is not considered realistic. Eager uptake of tech debt helped fuel the product's rise to popularity, but ultimately turned it into a dead end. It's a tough balancing act. I think a lot of LLM-generated platforms will fall eventually into this trap, but it will take many years.
It all depends on the tools. AI will surely give a competitive advantage to people working with better languages and tooling, right? Because they can tell the AI to write code and tests in a way that quashes bugs before they can even occur.
And then they can ship those products much faster than before, because human hours aren't being eaten up writing out all of these abstractions and tests.
The better tooling will let the AI iterate faster and catch errors earlier in the loop.
Right?
i've learned in two years of unemployed hacking that there is a camp 3: you treat code like an evolving life form, requiring both ingenious introspective craft and utilitarian grit to survive and thrive. a product is a trajectory of software in time, and software is a trajectory of code in time; this is no different from how our genetic code determines our physical existence, which then shapes our lives. there is no spectrum between code vs product; if you want to remain relevant in software design, you must see them as layers of a larger whole (and there are many, many more layers once you go beyond the binary of code VS product).
Professionally, I've always been in camp #2. The quality of your code at least partially represents you in the eyes of your peers. I imagine this is rapidly changing, but the fact will always remain that readable code that you can reason about is objectively better.
For personal projects, I've been in both camps:
For scripts and one-offs, always #1. Same for prototypes where I'm usually focused on understanding the domain and the shape of the product. I happily trade code quality for time when it's simple, throwaway, or not important.
But for developing a product to release, you want to be able to jump back in even if it's years later.
That said, I'm struggling with this with my newest product. Wavering between the two camps. Enforcing quality takes time that can be spent on more features...
I think developers fall into two camps:
1. you care about shipping working, tested code that solves a specific business/user problem
2. you care about closing tickets that were assigned to you
That's true, but I think there is a gray area in between. As things scale up in one way or another, having high quality is important for both #1 and #2. Its hard to extend software that was designed poorly.
The question where experience comes in is when quality is and isnt worth the time. I can create all sorts of cool software I couldn't before because now I can quickly pump out "good enough" android apps or react front ends! (Not trying to denigrate front end devs, it's just a skill I dont have)
> it's hard to talk about this stuff if we're not clear on which types of projects we're talking about.
It mystifies me when people don't intuit this.
For any suitably sized project, there are parts where elegance and friction removal are far more important than others. By an order or two of magnitude.
I have shipped beautifully-honed, highly craft code. Right alongside jank that was debugged in the "Well it seems to work now" and "Don't touch anything behind this in-project PI" category.
There are very good reasons and situations for both approaches, even in one project.
Trying to describe craftsmanship always brings me back to the Steve Jobs quote:
“When you’re a carpenter making a beautiful chest of drawers, you’re not going to use a piece of plywood on the back, even though it faces the wall and nobody will ever see it. You’ll know it’s there, so you’re going to use a beautiful piece of wood on the back. For you to sleep well at night, the aesthetic, the quality, has to be carried all the way through.”
It’s much more complex. Part of your value as an engineer is having a good feel for balancing the trade offs on your code.
Code is usually a liability. A means to an end. But is your code going to run for a minute, a month, a year, or longer? How often will it change? How likely are you going to have to add unforeseen features? Etc. Etc. Etc.
I think type1 vs type2 dev requirements are also dependent on lifecycle / scale of your project, not just that its library / framework / mission critical software.
If you aren't even sure if your idea is even gonna work, whether you have PMF, or the company will be around next year.. then yeah.. speed over quality all day long.
On the other hand, I've never done the startup thing myself, and tend to work on software project with 10-20 year lifecycles. When code velocity maximalism leads to outages, excess compute cost and reputational issues.. good code matters again.
Re: "No one has ever made a purchasing decision based on how good your code is." Sonos very much could go out of business for agreeing with this line. I can tell you lots of people stopped buying their products because of how bad their code quality became with the big app change debacle. Lost over a decade of built up good will.
Apple is going through this lately with the last couple major OS releases across platforms and whatever is going on with their AI. This despite having incredible hardware.
It is possible to exist in both camps. The quality of the process affects the quality of the product, and the quality of your thought affects the quality of the process. It's a cycle of continual learning, and from that perspective, thought, process and product are indivisible.
Treating code as a means to an end doesn't guarantee success for your product anymore than treating code as a craft.
> With that said, I do have respect for people in the latter camp.
Well, you certainly should. Those people made AI based coding a possibility in the first place.
> The people who typically have the most negative things to say about AI fall into camp #2 where AI is automating a large part of what they considered their art while enabling people in group #1 to iterate on their product faster.
I'm weird, I'm part of camp 2, but I think AI can be used to really craft some interesting things. While I appreciate camp 1, camp 2 is what produces better codebases that are easier to maintain, myself and others have realized, that the best practices for humans are also the best practice for AI models to fit your code.
How about the type of developer who comes up with statistics and made up "camps" as if enjoying the craft itself makes you, out of necessity of the false premise, unable to enjoy the fact that what you made is useful enough to people that they choose your product because you are obsessed with making a good work?
John Carmack has talked about it in a podcast a few years ago, and he's the closest popular programmer that I can think of who was simply obsessed with milking every tiny ounce of GPU performance, yet none of his effort would matter if Doom and Quake weren't fun games.
I think this is a false dichotomy. If you're passionate about your craft, you will make a higher quality product. The real division is between those who measure the success of a project in:
- revenue/man-hour, features shipped/man-hour, etc.
- ms response time, GB/s throughput, number of bugs actually shipped to customers, etc.
People in the second camp use AI, but it's a lot more limited and targeted. And yes, you can always cut corners and ship software faster, but it's not going to be higher quality by any objective metric.
I think "make a product" is the important point of disagreement here. AI can generate code that users are willing to pay for, but for how long? The debate is around the long-term impact of these short-term gains. Code _is_ a means to an end, but well-engineered code is a more reliable means than what AI currently generates. These are ends of a spectrum and we're all on it somewhere.
You ever notice how everyone who drives slower than you is a moron and everyone who drives faster than you is a maniac? Your two camps have a similar bias.
Yes great so we sell shit. No one buys a ticket because ofnhow safe the 737 Max plane is or buys a post office franchise based on how good the software Fujitsu sold the post office is, but fuck lets take some pride in outselves and try to ship quality work.
I think this is a false dichotomy. Maybe there is some theoretical developer who cares about their craft only due to platonic idealism, but most developers who care about their craft want their code to be correct, fast, maintainable, usable, etc. in ways that do indeed benefit its users. At worst, misalignment in priorities can come into play, but it's much more subtle than developers either caring or not caring about craft.
I view every single line of code as a liability, the best solution is if you can avoid writing any code. Does that put me into group 1 or group 2?
This is a very useful insight. It nicely identifies part of the reason for the stark bifurcation of opinion on AI. Unfortunately, many of the comments below it are emotional and dismissive, pointing out its explanatory limitations, rather than considering its useful, probative value.
> No one has ever made a purchasing decision based on how good your code is
Because the ones that sell crappy code don’t sell to people that can tell the difference.
You think I’d pay for Jira or Confluence if it wasn’t foisted upon me by a manager that has got it in with the Atlassian sales rep?
I don’t even need to see Atlassian’s source code to know it’s sh*t.
> No one has ever made a purchasing decision based on how good your code is.
I routinely close tabs when I sense that low-quality code is wasting time and resources, including e-commerce sites. Amazon randomly cancelled my account so I will never shop from them. I try to only buy computers and electronics with confirmed good drivers. Etc.
It's easy to write off critics of this slop development as just "caring about the wrong thing", but that is couched in incorrect assumptions. This is the unfortunately common mistake of confusing taking responsibility with some sort of "caring about the code" in an artistic sense. I can certainly appreciate the artistry of well-written code, but I care about having a solid and maintainable code-base because I am accountable for what the code I write does.
Perhaps this is an antiquated concept which has fallen out of favor in silicon valley, but code doesn't just run in an imaginary world where there are no consequences and everything is fun all the time. You are responsible for the product you sell. If you sell a photo app that has a security bug, you are responsible for your customers nude photos being leaked. If you vibe-code a forum and store passwords in plaintext, you are responsible for the inevitable breech and harm.
The "general public" might not care, but that is only because the market is governed by imperfect information. Ultimately the public are the ones that get hurt by defective products.
> The people who typically have the most negative things to say about AI fall into camp #2 where AI is automating a large part of what they considered their art while enabling people in group #1 to iterate on their product faster.
I am in both camps. Always have been.
Code janitors about to be in high demand. We’ve always been pretty popular with leadership and it’s gonna get even more important.
Treat code design and architecture as the thing that lets your slop canons (90% of engineers even pre-ai) move fast without breaking things
My output is org velocity.
> No one has ever made a purchasing decision based on how good your code is.
There are two reasons for this. One is that the people who make purchasing decisions are often not the people who suffer from your bad code. If the user is not the customer, then your software can be shitty to the point of being a constant headache, because the user is powerless to replace it.
The other reason is that there's no such thing as "free market" anymore. We've been sold the idea that "if someone does it better, then they'll win", but that's a fragile idea that needs constant protection from bad actors. The last time that protection was enacted was when the DOJ went against Microsoft.
> Sure, if you vibe code a massive bug into your product then that'll manifest as an outcome that impacts the user negatively.
Any semblance of accountability for that has been diluted so much that it's not worth mentioning. A bug someone wrote into some cloud service can end up causing huge real-world damage in people's lives, but those people are so far removed from the suits that made the important decisions that they're powerless to change anything and won't ever see that damage redressed in any way.
So yeah, I'm in camp #2 and I'm bitter about AI, because it's just accelerating and exacerbating the enshittification.
Someone on the HN wrote recently that everyone who's foaming at the mouth about how AI helps us ship faster is forgetting that velocity is a vector -- it's not just about how fast you're going, but also in what direction.
I'd go further and say that I'm not even convinced we're moving that much faster. We're just cranking out the code faster, but if we actually had to review that code properly and make all the necessary fixes, I'm pretty sure we would end up with a net loss of velocity.
false dichotomy - you need to care about both.
>No one has ever made a purchasing decision based on how good your code is.
That's however what makes for stable systems, deep knowledgable engineers, and structurally building the basis for the future.
If all you care about is getting money for your product slop, it's not different than late night marketed crap, or fast fashion...
> No one has ever made a purchasing decision based on how good your code is.
If you have buggy software, people don’t use it if there are alternatives. They don’t care about the code but hard to maintain, buggy code will eventually translate to users trying other products.
With AI you actually don't need to choose anymore. Well laid out abstractions actually make AI generate code faster and more accurately. Spending the time in camp 2 to design well and then using AI like camp 1 gives you the best of both worlds.
You need both to be a great software engineer. The "means to an end" people will happily slop out PRs and let the "craft" people worry about it.
I'm going to re-characterize your categorization:
1. The people who don't understand (nor care) about the risks and complexity of what they're delivering; and
2. The people that do.
Widespread AI usage is going to be a security nightmare of prompt injection and leaking credentials and PII.
> No one has ever made a purchasing decision based on how good your code is.
This just isn't true. There's a whole process in purchasing software, buying a company or signing a large contract called "due diligence". Due diligence means to varying degree checking how secure the product is, the company's processes, any security risks, responsiveness to bugfixes, CVEs and so on.
AI is going to absolutely fail any kind of due diligence.
There's a little thing called the halting problem, which in this context basically means there's no way to guarantee that the AI will be restricted from doing anything you don't want it to do. An amusing example was an Air Canada chatbot that hallucinated a refund policy that a court said it had to honor [1].
How confident are we going to be that AIs won't leak customer information, steal money from customers and so on? I'm not confident at all.
[1]: https://arstechnica.com/tech-policy/2024/02/air-canada-must-...
3. You use the act of writing code to think about a given problem, and by so doing not only produce a better code, but also gain a deeper understanding of the problem itself - in combination a better product all around.
Now you done it! Yeah, one of the difficult things is being able to see both sides. At the end of the day, I happen to write code because that's how I can best accomplish the things I need to do with the minimum of effort. While I do take pride in elegance and quality of code, it is always a means to an end. When I start gold plating, I try to remind myself of the adage I learned in a marketing class: No one ever needed a drill, they needed the ability to make holes.
It is strange, but not really upsetting to me, that I am not particularly anal about the code Claude is generating for me anymore but that could also be a function of how low stakes the projects are or the fact nothing has exploded yet.
You realize you’re essentially building a false dichotomy? I work in video games where code really is a means to an end but still see that authorship is important even if that code is uuuuugly due to it being the expression of the game itself. From that perspective I’m neither worried about craft or product but my ability to express myself though code as the game behaves. Although if you really must have only two categories I’d be in camp one.
As such AI is a net negative as it would be in writing a novel or making any other kind of art.
I generally fall into the first camp, too, but the code that AI produces is problematic because it's code that will stop working in an unrecoverable way after some number of changes. That's what happened in the Anthropic C compiler experiment (they ended up with a codebase that wasn't working and couldn't be fixed), and that's what happens once every 3-5 changes I see Codex making in my own codebase. I think, if I had let that code in, the project would have been destroyed in another 10 or so changes, in the sense that it would be impossible to fix a bug without creating another. We're not talking style or elegance here. We're talking ticking time bombs.
I think that the real two camps here are those who haven't carefully - and I mean really carefully - reviewed the code the agents write and haven't put their process under some real stress test vs those who have. Obviously, people who don't look for the time bombs naturally think everything is fine. That's how time bombs work.
I can make this more concrete. The program wants to depend on some invariant, say that a particular list is always sorted, and the code maintains it by always inserting elements in the right place in the list. Other code that needs to search for an element depends on that invariant. Then it turns out that under some conditions - due to concurrency, say - an element is inserted in the wrong place and the list isn't sorted, so one of the places that tries to find an element in the list fails to find it. At that point, it's a coin toss of whether the agent will fix the insertion or the search. If it fixes the search, the bug is still there for all the other consumers of the list, but the testing didn't catch that. Then what happens is that, with further changes, depending on their scope, you find that some new code depends on the intended invariant and some doesn't. After several such splits and several failed invariants, the program ends up in a place that nothing can be done to fix a bug. If the project is "done" before that happens - you're in luck; if not, you're in deep, deep trouble. But right up until that point, unless you very carefully review the code (because the agents are really good at making code seem reasonable under cursory scrutiny), you think everything is fine. Unless you go looking for cracks, every building seems stable until some catastrophic failure, and AI-generated code is full of cracks that are just waiting for the right weight distribution to break open and collapse.
So it sounds to me that the people you think are in the first camp not only just care how the building is built as long as it doesn't collapse, but also believe that if it hasn't collapsed yet it must be stable. The first part is, indeed, a matter of perspective, but the second part is just wrong (not just in principle but also when you actually see the AI's full-of-cracks code).
3. Coding is fun, prompting not so much
This is absolutely false. The purpose of craft is a make a good product.
I don’t care what kind of steel you used to design my car, but I care a great deal that it was designed well, is safe, and doesn’t break down all the time.
Craft isn’t a fussy thing.
It's perfectly possible to write very clean code with AI, it just takes a lot more time and prompting.
As developers we have a unique advantage over everybody else dealing with the way AIgen is revolutionizing careers:
Everybody else is dealing with AIgen is suffering the AI spitting out the end product. Like if we asked AI to generate the compiled binary instead of the source.
Artists can't get AIgen to make human-reviewed changes to a .psd file or an .svg, it poops out a fully formed .png. It usurps the entire process instead of collaborating with the artist. Same for musicians.
But since our work is done in text and there's a massive publicly accessible corpus of that text, it can collaborate with us on the design in a way that others don't get.
In software the "power of plain text" has given us a unique advantage over kinds of creative work. Which is good, because AIgen tends to be clumsy and needs guidance. Why give up that advantage?
I was just using an app that competes with airbnb. That the app's code is extraordinarly unreliable was a significant factor in my interactions with others on the app, especially, I gradually realized I couldn't be sure messages were delivered or data was up-to-date.
That influenced some unfortunate interactions with people and meant that no one could be held to their agreements since you never knew if they received the agreements.
So, well, code quality kind of matters. But I suppose you're still right in a sense - currently people buy and use complete crap.
> No one has ever made a purchasing decision based on how good your code is.
absolutely false.
> The general public does not care about anything other than the capabilities and limitations of your product.
also false.
People may not know that the reason they like your product is because the code is so good, but everyone likes software that is mostly free from bugs, performs extremely well, helps them do their work quickly, and is obviously created by people the care deeply about the quality of the product they produce (you know, the kind that acutally read bug reports, and fix problems quickly).
The longer your product exists the more important the quality of the code will be. This obsession so many have with "get it out the door in 5 seconds" is only going to continue the parade of garbage software that is slow as a dog, and uses gigabytes of memory to perform simple tasks.
You don't have to pick on camp over the other. In my opinion, if you want to make a good product for a user, you should also treat the code you produce for them as your craft. There is no substitute for high quality work.